Recommended reading
Several lecturers recommend to read the following. Unless otherwise indicated it it is not required to read this prior to the course. However, doing so will definitely increase your learning experience!
Module 1: Strategic Developments and Library Management
John Wilbanks (please read in advance!)
- http://sciencecommons.org (read in particular the three "project" sections linked)
- Mertonianism Unbound (http://www.law.duke.edu/boylesite/mertonianism.pdf)
- Code - Version 2.0, by Lawrence Lessig (a longer text, recommended to read at least the first chapter, available at Amazon, or to read online at http://www.socialtext.net/codev2/index.cgi?table_of_contents)
Ronald Milne
No recommended reading.
Birte Christensen-Dalsgaard
- The hybrid library: from the users' perspective (http://www.statsbiblioteket.dk/publ/fieldstudies.pdf)
Stephen Town
- Brophy, P. Measuring library performance: principles and techniques. London: Facet, 2006. ISBN-13 978-1-85604-593-3. http://www.facetshop.co.uk/mm5/merchant.mvc?Screen=PROD&Store_Code=1&Product_Code=5935&Category_Code= (to order the book)
- Lock, S. & Town, J.S. LibQUAL+ in the UK and Ireland: three years findings and experience. SCONUL Focus 35. 2005. 41-45. http://www.sconul.ac.uk/publications/newsletter/35/14.pdf
- Town, J.S. E-measures: a comprehensive waste of time? VINE 34(4). 2004. 190-195. http://emeraldinsight.com/Insight/ViewContentServlet?Filename=Published/EmeraldFullTextArticle/Articles/2870340409.html
- Town, S. The SCONUL Value and Impact Measurement Programme (VAMP): a progress report. SCONUL Focus 38. 2006. 114-116. http://www.sconul.ac.uk/publications/newsletter/38/33.pdf
- Wilson, F. & Town, J.S. Benchmarking and library quality maturity. Performance Measurement & Metrics 7(2). 2006. 75-82. http://www.emeraldinsight.com/10.1108/14678040610679461 (if you have a subscription with Emerald)
- Any of the Proceedings of the Northumbria International Conferences on Performance Measurement in Libraries & Information Services, 1995, 1997, 1999, 2001, 2003, and 2005.
Module 2: Technological Developments: Threats and Opportunities for Libraries
Robin Murray
- Synthesize, Specialize, Mobilize [Robin Murray's weblog] (see http://synthesize-specialize-mobilize.blogspot.com/)
Peter Binkley
No recommended reading.
Anne Christensen
Chatbots to check out:
- AskAdemicus, Dortmund University Library (http://www.ub.uni-dortmund.de/chatterbot/)
- Stella, State and University Library in Hamburg, background information (partly in English) (http://www.ub.uni-dortmund.de/chatterbot/)
- INA, Hamburg Public Libraries (http://www.buecherhallen.de/)
- N.N., Saxionan Library Consortium (http://portal15.bsz-bw.de/servlet/Top/anfang;jsessionid=389D678B21C5EF2AAC2AFFC86536DA9D)
- Lilian, a 2.0 chatbot project featuring some interesting mashups (http://www.daden.co.uk/pages/000394.html)
Ton Verschuren
- Valkenburg, Peter, Bert Stals and Thomas Van Vooren (2006) Federated Identity Management in Higher Education : Scenarios, Services and Solutions. http://aaa.surfnet.nl/info/en/artikel_content.jsp?objectnumber=182026
- Shib-Enable Use Cases. http://stc.cis.brown.edu/~stc/Projects/Projects-using-Shib/License_Group_Public/use-cases.html (this document lists six use cases for federated access to publisher's content)
Module 3: Hands-on: Open Source Software for Libraries and XML
Eric Lease Morgan
(Open Source Software in Libraries)
- Morgan, Eric Lease (2004). Open Source Software in Libraries: A Workshop. http://infomotions.com/musings/ossnlibraries-workshop/
- Morgan, Eric Lease (2007). Open Source Software and XML http://www.tilburguniversity.nl/ticer/07carte/publicat/oss-and-xml.pdf
Eric Lease Morgan
(Getting Started with XML)
- Morgan, Eric Lease (2004). Getting Started with XML: A Workshop. http://infomotions.com/musings/getting-started/ (the workshop will cover much (but not all) of the content at this URL as well some additional content not found there).
- Morgan, Eric Lease (2007). Open Source Software and XML http://www.tilburguniversity.nl/ticer/07carte/publicat/oss-and-xml.pdf
Module 4a: Libraries Supporting Research and Open Access
Pauline Simpson
No recommended reading.
Chuck Severance
No recommended reading.
Peter Doorn
No recommended reading.
John MacColl
No recommended reading.
Module 4b: Hands-on: Library 2.0 Technologies to Reach out to your Customer
David Free
- Library Podcasting Resources (http://davidfree.pbwiki.com/Library%20Podcasting%20Resources)
- Education Podcasting Resources (http://davidfree.pbwiki.com/Education%20Podcasting%20Resources
Lisa Janicke Hinchliffe
- The Cluetrain Manifesto (http://www.cluetrain.com/)
- Fast Company (http://www.fastcompany.com)
- EDUCAUSE. 7 Things you Should Know about... Facebook II (www.educause.edu/ir/library/pdf/ELI7025.pdf
- R. David Lankes, Joanne Silverstein, Scott Nicholson. Participatory Networks: The Library as Conversation (iis.syr.edu/projects/PNOpen/ParticiaptoryNetworks.pdf
Module 5: Libraries Supporting Teaching and Learning
Joan Lippincott
- Oblinger, D. and Oblinger, J. (2005) (eds) Educating the Net Generation. EDUCAUSE. http://www.educause.edu/educatingthenetgen.
- OCLC. College Students' Perceptions of Libraries and Information Resources. Dublin, OH: OCLC, 2006. .
- (optional) Jenkins, Henry. "Confronting the Challenges of Participatory culture: Media Education for the 21st Century". MacArthur Foundation, 2006. http://www.digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2108773/apps/nl/content2.asp?content_id=%7BCD911571-0240-4714-A93B-1D0C07C7B6C1%7D¬oc=1.
Patricia Iannuzzi
- Corinne Laverty, Andy Leger, Denise Stockley, Mary McCollam, Stefan Sinclair, Donald Hamilton and Christopher Knapper. Enhancing the Classroom Experience with Learning Technology Teams, EDUCAUSE Quarterly, November 3, 2003, pages 19 - 25. http://www.educause.edu/ir/library/pdf/eqm0334.pdf.
- Elizabeth A. Dupuis, Christina Maslach, Cynthia D. Schrager, and Sarah McDaniel. Information Literacy and Undergraduate Research: Meeting the Challenge at a Large Research University, in Information Literacy Collaborations That Work. Ed. T. E. Jacobsen and T. P. Mackey. New York: Neal Schuman, 2006.
- Mellon Library Faculty Fellows for Undergraduate Research. http://www.lib.berkeley.edu/mellon/.
- Jean Donham and Corey Williams Green. Developing a Culture of Collaboration: Librarian as Consultant, The Journal of Academic Librarianship, Volume 30, Issue 4, July 2004, Pages 314-321.
- Embedding Learning Technology Institutionally - New Role, structures, alliances. JISC Senior Management Briefing Paper April 2003. http://www.jisc.ac.uk/media/documents/publications/embedding-learning-tech-bp-apr-2003-rtf.rtf.
Anne Bell
No recommended reading.
Igor S. Mayer
Highly recommended:
- Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy, Palgrave Macmillan.
- Murray, J. H. (1997a). Hamlet on the Holodeck. Cambridge, The MIT Press.
- Aldrich, C. (2005). Learning-by-Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-learning and Other Educational Experiences. San Francisco, Pfeiffer.
- Prensky, M. (2001). Digital Game-based Learning, McGraw-Hill.
Further recommended reading:
- Aldrich, C. (2004b). Simulations and the future of learning. An innovative (and perhaps revolutionary) approach to e-learning. San Francisco, Pfeiffer.
- Annetta, L. A., M. R. Murray, et al. (2006). "Serious Games: Incorporating Video Games in the Classroom." Educause Quarterly 29(3) (http://www.educause.edu/apps/eq/eqm06/eqm0633.asp).
- Copier, M. (2007). Beyond the magic circle - a network perspective on roleplay in online games. Utrecht, University of Utrecht (PhD thesis).
- DOK Delft (2007). If you're not gaming you're losing [documentary] (http://www.dok.info/index.php?cat=home&video_id=63)
- Egenfeldt-Nielsen, S. (2005). Beyond Edutainment: Exploring the Educational Potential of Computer Games. Department of Digital Aesthetics & Communication. Copenhagen, IT-University of Copenhagen. PhD: 280 (http://www.seriousgames.dk/downloads/egenfeldt.pdf).
- Juul, J. (2005). Half-Real - Video Games between Real Rules and Fictional Worlds, MIT Press.
- Kirriemuir, J. and A. McFarlane (2004). Report 8: Literature Review in Games and Learning, Futurelab (http://www.futurelab.org.uk/research/reviews/08_01.htm).
- Mayer, I., K. M. Jager, et al. (2007). Spelend Leren in Virtuele Werelden - Bouwstenen voor online gaming in het hoger onderwijs, Wolters Noordhof.
- McFarlane, A., A. Sparrowhawk, et al. (2002). Report on the educational use of games, TEEM, department of Education and Skills (http://www.teem.org.uk/publications/teem_gamesined_full.pdf).
- Pratchett, D. (2005). Gamers in the UK. Digital play, digital lifestyle. London, BBC, new media and technology.
- Prensky, M. (2006). "Don't Bother Me Mom - I'm Learning!" St. Paul, Paragon House.
- Raessens, J. and J. Goldstein, Eds. (2005). Handbook of Computer Game Studies. Cambridge (MA) MIT Press.
- Sandford, R., M. Ulicsak, et al. (2006). Teaching with Games: Using Commercial off-the-shelf computer games in formal education, Futurelab (http://www.futurelab.org.uk/download/pdfs/research/TWG_report.pdf).
- Sandford, R. and B. Williamson (2005). Games and learning: A handbook from Futurelab. Bristol, UK, Futurelab (http://www.futurelab.org.uk/download/pdfs/research/handbooks/games_and_learning.pdf).
- Veen, W. (2006). Homo Zappiens: Growing Up in a Digital Age Network Continuum Education.
